Introduction to Computer Graphics Course Notes for SIGGRAPH ‘99 Course Organizer Michael Bailey University of California at San Diego, and San Diego Supercomputer Center Course Speakers Andrew Glassner Microsoft Research Olin Lathrop Cognivision, Inc. Computer graphics is an exciting field of endeavor, but it is often difficult for a newcomer. CS2401 COMPUTER GRAPHICS. UNIT I 2D PRIMITIVES. Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformation - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms. CS2401-COMPUTER GRAPHICS. COMPUTER GRAPHICS VS ANIMATION: Computer graphics is just the use of computers to create an image. Animation is the process of turning collection of images is to video. OUTPUT PRIMITIVES: To describe structure of basic object is referred to as output primitives. CS2401 Computer Graphics UNIT I Notes Documents. Computer Graphics Notes (B.Tech, KUK, MDU) Engineering. Computer Graphics Inf4/MSc Computer Graphics Lecture Notes #16 Image-Based Lighting. Computer Graphics Lecture Notes - svecw.edu.in.
UNIT I 2D PRIMITIVES
output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.
UNIT III GRAPHICS PROGRAMMING
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,
2003.
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.QUESTION BANK
Cs2401 Computer Graphics Notes Windows 10
2. Define refresh buffer/frame buffer.
3. What is pixel?
4. Define aspect ratio.
5. What is Output Primitive?
6. What is DDA?
7. What are the disadvantages of DDA algorithm?
8. What is attribute parameter?
9. What is the basic line attributes?
10. What is meant by aliasing?
11. Define Translation.
12. Define Rotation.
14. Define Reflection.
15. Define Shear.
16. Define Window.
17. Define view port.
18. What is viewing transformation?
19. Define Clipping.
20. What are the types of Clipping?
2. Explain two dimensional Translation and Scaling with an example. (16)
3. Obtain a transformation matrix for rotating an object about a specified pivot point. (16)
4. Explain DDA line drawing algorithm. (16)
5. Explain the steps in midpoint ellipse drawing algorithm. (16)
6. What is polygon clipping? Explain Sutherland-Hodgeman algorithm for polygon (16)
7. Explain about socket, connect, bind, listen and accept functions. (16)
8. Consider a triangle ABC whose coordinates are A[4,1], B[5,2], C[4,3]
b. Reflect the given triangle about Y-axis. (4)
c. Reflect the given triangle about Y=X axis. (4)
d. Reflect the given triangle about X axis. (4)
Disadvantage of it and how to rectify this disadvantage.
10. Explain Two Dimensional Viewing. (16)
11. Explain Bresenham’s Line Drawing Algorithms.
Part-A (2-MARKS)
2. What Boundary representation?
3. What space-partitioning representation?
4. What is Blobby Object?
5. What is projection?
6. What are the types of projection?
7. What is parallel projection?
8. What is Perspective projection?
9. What is chromaticity?
10. Define Color model..
11. What are the uses of chromaticity diagram?
12. What is HSV model?
13. what for CMY color model used?
14. What are the parameters in the HLS color model?
15. Define Computer animation.
16. What are the steps in animation sequence?
17. How frame-by-frame animation works?
18. What is morphing?
19. What are the methods of motion specifications?
2. Design a storyboard layout and accompanying key frames for an animation (16)
3. How to specify objects motion in an animation system. (16)
4. Derive the 3D transformation matrix for rotation about
(i) an arbitrary axis (8)
(ii) an arbitrary plane (8)
5. Explain RGB, CMY, YIQ and YUV color models. (16)
6. Brief about select function and shut down functions. (16)
7. Explain the properties of B spline. How it is differ from Bezier? (16)
8. How to represent an object on 3D scene? (16)
9. Explain three dimensional geometric and modeling transformations. (16)
10. Explain three dimensional Viewing and Functions. (16)
11. Draw the CIE chromaticity diagram and explain. (16)
12. Explain different types of color model in detail. (16)