Controller and hand input
Setup and configuration
HoloToolkit – Editor Enhancements March 5, 2017 HoloToolkit – Simple Drag/Resize/Rotate March 5, 2017 HoloToolkit – Navigation and Manipulation Gestures March 5, 2017.
In Unity - in the top-hand menu - select the HoloToolkit-Sharing-240 menu. Select the Launch Sharing Service item in the drop-down. Check the Private Network. Contains all the contributions since HoloToolkit first launched on 30th March 2016. Release works with Unity 5.4 releases. This will allow developers to sync to a known point in time.
HTK 2017 | MRTK v2 | |
---|---|---|
Type | Specific events for buttons, with input type info when relevant. | Action / Gesture based input, passed along via events. |
Setup | Place the InputManager in the scene. | Enable the input system in the Configuration Profile and specify a concrete input system type. |
Configuration | Configured in the Inspector, on each individual script in the scene. | Configured via the Mixed Reality Input System Profile and its related profile, listed below. |
Related profiles:
- Mixed Reality Controller Mapping Profile
- Mixed Reality Controller Visualization Profile
- Mixed Reality Gestures Profile
- Mixed Reality Input Actions Profile
- Mixed Reality Input Action Rules Profile
- Mixed Reality Pointer Profile
Gaze Provider settings are modified on the Main Camera object in the scene.
Platform support components (e.g., Windows Mixed Reality Device Manager) must be added to their corresponding service's data providers.
Interface and event mappings
Some events no longer have unique events and now contain a MixedRealityInputAction. These actions are specified in the Input Actions profile and mapped to specific controllers and platforms in the Controller Mapping profile. Events like OnInputDown
should now check the MixedRealityInputAction type.
Related input systems:
HTK 2017 | MRTK v2 | Action Mapping |
---|---|---|
IControllerInputHandler | IMixedRealityInputHandler<Vector2> | Mapped to the touchpad or thumbstick |
IControllerTouchpadHandler | IMixedRealityInputHandler | Mapped to the touchpad |
IFocusable | IMixedRealityFocusHandler | |
IGamePadHandler | IMixedRealitySourceStateHandler | |
IHoldHandler | IMixedRealityGestureHandler | Mapped to hold in the Gestures Profile |
IInputClickHandler | IMixedRealityPointerHandler | |
IInputHandler | IMixedRealityInputHandler | Mapped to the controller’s buttons or hand tap |
IManipulationHandler | IMixedRealityGestureHandler<Vector3> | Mapped to manipulation in the Gestures Profile |
INavigationHandler | IMixedRealityGestureHandler<Vector3> | Mapped to navigation in the Gestures Profile |
IPointerSpecificFocusable | IMixedRealityFocusChangedHandler | |
ISelectHandler | IMixedRealityInputHandler<float> | Mapped to trigger position |
ISourcePositionHandler | IMixedRealityInputHandler<Vector3> or IMixedRealityInputHandler<MixedRealityPose> | Mapped to pointer position or grip position |
ISourceRotationHandler | IMixedRealityInputHandler<Quaternion> or IMixedRealityInputHandler<MixedRealityPose> | Mapped to pointer position or grip position |
ISourceStateHandler | IMixedRealitySourceStateHandler | |
IXboxControllerHandler | IMixedRealityInputHandler and IMixedRealityInputHandler<Vector2> | Mapped to the various controller buttons and thumbsticks |
Camera
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Delete MainCamera, add MixedRealityCameraParent / MixedRealityCamera / HoloLensCamera prefab to scene or use Mixed Reality Toolkit > Configure > Apply Mixed Reality Scene Settings menu item. | MainCamera parented under MixedRealityPlayspace via Mixed Reality Toolkit > Add to Scene and Configure.. |
Configuration | Camera settings configuration performed on prefab instance. | Camera settings configured in the Mixed Reality Camera Profile. |
Speech
Keyword recognition
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Add a SpeechInputSource to your scene. | Keyword service (e.g., Windows Speech Input Manager) must be added to the input system's data providers. |
Configuration | Recognized keywords are configured in the SpeechInputSource’s inspector. | Keywords are configured in the Mixed Reality Speech Commands Profile. |
Event handlers | ISpeechHandler | IMixedRealitySpeechHandler |
Dictation
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Add a DictationInputManager to your scene. | Dictation support requires service (e.g., Windows Dictation Input Manager) to be added to the Input System's data providers. |
Event handlers | IDictationHandler | IMixedRealityDictationHandler IMixedRealitySpeechHandler |
Spatial awareness / mapping
Mesh
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Add the SpatialMapping prefab to the scene. | Enable the Spatial Awareness System in the Configuration Profile and add a spatial observer (e.g., Windows Mixed Reality Spatial Mesh Observer) to the Spatial Awareness System's data providers. |
Configuration | Configure the scene instance in the inspector. | Configure the settings on each spatial observer's profile. |
Planes
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Use the SurfaceMeshesToPlanes script. | Not yet implemented. |
Spatial understanding
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Add the SpatialUnderstanding prefab to the scene. | Not yet implemented. |
Configuration | Configure the scene instance in the inspector. | Not yet implemented. |
Boundary
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Add the BoundaryManager script to the scene. | Enable the Boundary System in the Configuration Profile. |
Configuration | Configure the scene instance in the inspector. | Configure the settings in the Boundary Visualization profile. |
Sharing
HTK 2017 | MRTK v2 | |
---|---|---|
Setup | Sharing service: Add Sharing prefab to the scene. UNet: Use SharingWithUNET example. | In-progress |
Configuration | Configure the scene instances in the inspector. | In-progress |
UX
HTK 2017 | MRTK v2 | |
---|---|---|
Button | Interactable Objects | Button |
Interactable | Interactable Objects | Interactable |
Bounding Box | Bounding Box | Bounding Box |
App Bar | App Bar | App Bar |
One Hand Manipulation (Grb and Move) | HandDraggable | Manipulation Handler |
Two Hand Manipulation (Grab/Move/Rotate/Scale) | TwoHandManipulatable | Manipulation Handler |
Keyboard | Keyboard prefab | System Keyboard |
Tooltip | Tooltip | Tooltip |
Object Collection | Object Collection | Object Collection |
Solver | Solver | Solver |
Utilities
Some Utilities have been reconciled as duplicates with the Solver system. Please file an issue if any of the scripts you need are missing.
Unity Holotoolkit
HTK 2017 | MRTK v2 |
---|---|
Billboard | Billboard |
Tagalong | RadialView or Orbital Solver |
FixedAngularSize | |
FpsDisplay | Diagnostics System (in Configuration Profile) |
NearFade | Built-in to Mixed Reality Toolkit Standard shader |
Start bringing your vision to life today with the Unity real-time 3D development platform.
Holotoolkit.unity.input Module
Mad tv raging rudolph. Discover inspiring stories from creators who chose Unity to bring their projects to life.
Unity is so much more than the world’s best real-time development platform – it’s also a robust ecosystem designed to enable your success. Join our dynamic community of creators so you can tap into what you need to achieve your vision.
Unity Learn
Advance your Unity skills with live sessions and over 750 hours of on-demand learning content designed for creators at every skill level.
Asset Store
Jump-start your project and get to the finish line faster with an ever-growing catalog of free and paid assets and tools.
Documentation
Get up to speed on Unity features and workflows, and find out how to create and use scripts, with our thorough, well-organized documentation.
Support
Access the right resources at the right time. Our deep industry experience and expert Unity knowledge puts us in the best position to help you succeed.
Together, we empower real-time creativity around the world
Join the global team behind the world’s most powerful real-time development platform.
Deliver incredible possibilities
Build once, deploy anywhere to reach the largest possible audience across 25+ leading platforms and technologies.