The Incredible Toon Machine Cheats and Cheat Codes, PC.
The Incredible Machine -Walkthrough
by Larry Schneider
THE INCREDIBLE MACHINE is one ofthe those games whose puzzle solutions can be most difficult to describe with words.Still, I'm going to give it my best shot.
For those of you interested ingetting a hint before the proverbial beans are spilled, I've tried to begin most of mysolutions with just such a clue. The nice thing about most of TIM's puzzles is that manyof them can be solved in several different ways. Thus, I neither claim that my answers arethe easiest nor the most elegant. They do work, however, if executed properly. I encourageyou to use my solutions as a springboard to your own, more imaginative Rube Goldbergcontraptions.
Instead of listing all of thepasswords for levels 2 through 87, I will simply note that 'GULF' is thepassword for level 87. Once you've entered this password for the last level, TIM willallow you access to any of the game's puzzles. A word of explanation: At times, I mayrefer to a size 'x' trampoline or conveyor belt. Size 1 refers to the smallest(or shortest) of these objects, size 2 indicates that the object should be one steplarger, and so forth up to the maximum size (size 4 for an incline, size 5 for a conveyorbelt). Thanks go to '/arzil the Good' for his hints in getting me through the 3or 4 puzzles that I found to be particularly brain-busting.
The Incredible Machine is a puzzle game where the player has to assemble a Rube Goldberg-type contraption to solve a simple puzzle. The game consists of a series of puzzles, each having a simple objective, such as 'put the baseball into the basket' or 'turn on the fan'. To achieve this, the player is given a number of parts such as: balls. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for PC. Swift Playgrounds is a free iPad app that makes learning to code fun and interactive with real Swift code. The app comes with a complete set of Apple-designed lessons. During EU Code Week, try the Incredible Code Machine. Become a master builder and create your own machine with code. The Incredible Machine Cheats and Cheat Codes, PC. Web Media Network Limited, 1999 - 2020. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.
1. PUT THE BALL IN THE HOOP Thispuzzle provides introductory practice to using mouse motors and belts. The far leftbowling ball should land on a mouse motor connected to the first conveyor belt. Eachsuccessive ball should travel right bumping into another mouse motor connected to the nexthigher conveyor belt. When the basketball takes its turn on its conveyor belt, it willfall directly into the hoop.
2. MIRROR IMAGES More tutorial.Build a machine on the right that's a mirror image of the left. Be sure you reverse theposition of the mouse motor or the bowling ball will fly off to the right.
3. BELLOWS AND BALLOONS Practicewith bellows. Blow the top balloon into the rotating gear. Blow the bottom balloon intothe scissors.
4. FLIP, FLIP, FLIP Practice withseesaws. Position a seesaw under each cannonball so that each flipped cannonball will flipthe next, and the next, and the..
Wd my passport 2tb for mac review. 5. PUNCH OUT Practice with boxinggloves and seesaws. Place a seesaw under each cannon- ball, a boxing glove to the left ofthe second bowling ball, and a boxing glove to the right of the baseball. The top bowlingball will flip up the top cannonball, which will engage the second boxing glove,projecting the second bowling ball onto the second seesaw, flipping the second cannonballinto the lower channel so that its collision with the bottom boxing glove will send thebaseball home.
6. BOUNCING OVER TO MORT Practicewith trampolines. Here, it's important to realize that the lower the trampoline, the morebounce (and height) you'll get out of the basketball. So place 2 trampolines to the rightof the first (and at the same level) and place your last trampoline a few spaces to theleft of Mort's cage. Make sure the basketball falls squarely on each trampoline.
7. JACK SAYS, 'HI BOB'Practice with Jack-in-the-boxes. Connect the top mouse motor to the middlejack-in-the-box. When the cannonball gets flipped into the air, have it hit another mousemotor connected to the jack-in-the-box under Bob the Fish.
8. TILTING AT WINDMILLS Practicewith Windmills. Place a windmill to the right of the top bellows, then connect it to thetop conveyor belt (you'll need to reverse the windmill in order to move the conveyor beltto the left). The baseball will travel left and fall through the gap where you should haveit land on another set of bellows blowing another windmill connected to the secondconveyor belt. This time, the tennis ball will move right where it should fall through thehole and land on another set of bellows blowing the bottom windmill connected to the gear.Bye Bye Balloon!
9. LOWER ALL THE BUCKETS Practicewith scissors. Have the cannonball fall onto a pair of scissors that you position on thefirst rope to the left. The baseball on the right should fall onto the trampolinepositioned immediately beneath it so that it bounces up and collides with the scissors onthe right.
10. BANG, BANG, BANG Practice withguns. Tie a rope from the left side of the seesaw to the pulley below and then to
the bottom gun. Place a pail under the pulley on the left and tie a rope from the pail tothe pulley to a gun that you position to the right of the pulley.
11. LIKE A HURRICANE Practice withswitches and fans. Place a trampoline under the right switch and a fan to its immediateleft. The baseball will fall on the trampoline and bounce back up, flipping the switch,turning on the fan, which will blow the balloon to the left so that it turns on the middlefan. Finally, position a fan immediately to the right
of the lower left switch.
12. GENERATORS AND MOTORS Practicewith..well, you know. Position a windmill to the left of the fan and connect it to thetop generator. Position an electric motor next to this outlet and connect it to theconveyor belt (if necessary, reverse the motor so that its belt connector is on the right;otherwise, the conveyor belt will turn in the wrong direction). The basketball should rollright, onto the mouse motor which you should connect to another generator to the left ofthe tennis ball. Finally, place a fan to the right of the generator and the left of thetennis ball. The fan should blow the tennis ball into the pipe hole.
13. PUTTING THE GEARS IN MOTIONPractice with gears and solar panels. Position a motor to the right of the top solar panel(you'll need to reverse it) and connect it to the top conveyor belt. The cannonball shouldroll right, fall through the gap, and onto a flashlight which you should aim at the middlesolar panel. Position a fan under this middle outlet so that it blows the windmill whichyou should connect to the bottom conveyor belt. Tie a rope from the pail to the lowerlightbulb so that when the pail falls it will turn on the light, powering the bottomoutlet, and turning on the electric motor. Lastly, of course, connect this motor to thegears.
14. LIGHTING A FUSE Practice withcannons and fuses. Follow the example with the first cannon and place a magnifying glassand flashlight to the right of the middle cannon (you'll need to reverse the magnifyingglass), and another flashlight and magnifying glass to the left of the bottom cannon.
15. BOOM, BOOM, BANG Practice withdynamite. Tie a rope from the pail to the lightbulb. Position your dynamite to the rightof the lightbulb and magnifying glass and below and to the left of the basketball (be sureits fuse is on the left!). Arrange for the flying basketball to turn on aflashlight/magnifying glass combination which you should position to the right of thebottom cannon (this magnifying glass will need to be reversed).
16. BLASTOFF Practice with rockets.Have the bowling ball hit a flashlight to the left of the second rocket so that it lightsits fuse (with the help of a magnifying glass, of course). Place the lowered end of aseesaw above this second rocket and tie a rope from this end of the seesaw to a lightbulb(which you position to the left of the candle) via a pulley below the lightbulb. The lightfrom the bulb should shine through a magnifying glass and light your way free of thislevel.
17. DOING SOME BLASTING Practicewith dynamite plungers. Place the upper end of a seesaw under the falling bowling ball andtie a rope from the lower end to a pulley to the right of the gun, then to the gun'strigger. Place a stick of dynamite on each of the 3 brick shelves on the left of thescreen. (The stick of dynamite on the top shelf will need to be as far left as possible.)
18. SENDING MORT THE MOUSE HOMEPractice with cats and mice. Position a trampoline under the bowling ball so that itbounces up and smashes Bob's bowl. Place a conveyor belt under Mort and connect it to themouse motor. Finally, place a Pokey the Cat on the bottom brick level (facing right), farenough left that he'll chase Mort into his hole without eating him.
19. MONKEY BUSINESS Practice withmonkeys and bicycles. A piece of cake: Tie a rope from the cage to the left monkey'sshade.
20. BRIDGING THE GAP Practice withinclines. Reduce the size of your incline to a size 2 so that it fills in the middle gap.Place a seesaw in the far left gap with its left end down and right end up (the left endof this seesaw should be level with the wooden track). Tie a rope from its left endthrough both pulleys to the left end of the middle seesaw.
21. CLIMBING A HILL This one'ssimilar to puzzle 1. Fill each gap with a connected mouse motor and size 1 conveyor belt.Then say 'So Long' to Pokey.
22. TURN, TURN, TURN.. POP, POP,POP Okay, the tutorial's behind you..now comes the fun! The idea here is to properlyconnect all of your gears. Tie the left end of the upper seesaw to the top monkey's shade.Connect the two free gears under this monkey with a belt. Place a gear immediately to theleft of the lower-most gear so that they're properly meshed. Connect this newly added gearto the conveyor belt and the mouse motor to the gear at the top of the screen. Finally,connect the bottom monkey to the gear immediately under the mouse motor.
23. TRICK SHOOTING This one'sinteresting. Position a gun above and to the right of the top seesaw and tie it to theleft end of the seesaw. This gun's bullet should hit the top baseball sending it into thecontainer on the right. (Don't hit it too squarely or it will bounce off the right walland away from the container.) Place a gun below and to the right of this same seesaw andtie it to the lower end of the top seesaw. This gun should take care of the middlebaseball. Finally, place a gun above and to the right of the bottom seesaw and tie it tothe upper end of the bottom seesaw. Have its bullet take out the bottom baseball.
24. SAVE THE BALLOONS This one's acinch. Simply tie balloons 2 and 4 together the same way that balloons 1 and 3 are tied.Stringing the rope around the bottom of pulley 2 and the top of pulley 4 will create asort of counterweight so that balloon 2 will pull on 4 and vice versa preventing eitherfrom floating too high.
25. POP TWO BALLOONS The trick hereis to drag the right most balloon to the middle of the screen. Place a pulley above and tothe right of the bottom left brick, roughly level with the bottoms of the balloons.Position a balloon to the far left of the screen at the same level as the other balloonsand tie it to the balloon on the far right via the pulley. The left-most balloon will riseand drag the right-most balloon toward the gear, then will swing right, engaging the mousemotor.
26. DROPPING THE BALL The gun iswhat will send the bowling ball into the cave. Timing is what will ensure that the pailsare not in the way. Position the gun between the two pails and aim it right at the bowlingball. We'll need the use of a cannonball, so tie the lower end of the seesaw to a pulleyat the bottom of the screen to a lightbulb which you position to the right of the cannon.Use a magnifying glass to light the fuse. To get the cannonball to fall into theright-most pail, place a mouse motor just above the gun. To fire the gun, place a seesawbelow and to the right of the first seesaw, and tie a rope from its lower-left end via apulley to the gun. Finally, place a size 1 conveyor belt just above the lower-left end ofthe top seesaw and another one between the two seesaws to create a 'step' thatwill slow down the bowling ball's progress. The bowling ball will then hit the top seesaw(turning on the light and setting off the cannon), bounce off the conveyor belt, roll offthe right end of the top seesaw onto the conveyor belt step (slowing it down while thecannonball gets the pail out of the way), and fall onto the upper-right end of the lowerseesaw, firing the gun.
27. POPPING BALLOONS ON THE MOONPlan on popping the first balloon with the left-most gear, the second balloon with thescissors, and the third balloon with the gun. To take care of the first balloon, use anincline to get it onto the trampoline, and another incline above and to the left of theupper-left gear to send the balloon to its doom. Position a gun to the right of the seesawaimed at where the balloon will be when it falls on the seesaw. Tie a rope from thelower-left end of the seesaw to the pulley in the lower-right corner, and then to the gun.The third balloon will commit suicide by teetering the teeter-totter which will fire thegun at it. The second balloon will bounce off the seesaw where it will then find its pointin life..and death.
28. A BASEBALL IN EVERY POT Thisone's simple only after you've solved it. All you need are the 6 seesaws. Position 3seesaws so that their lower-left ends are immediately under the 3 baseballs on the left.Position the other 3 seesaws so that their lower-right ends are immediately under the 3baseballs on the right (you'll have to reverse them first, then position them under thebaseballs). Then watch the bowling ball do its thing.
29. WEIGHING THE SITUATION Thispuzzle is one of my favorites. All that's needed is to set up the pails as counterweightsand time everything just right. First, tie pail 1 to pail 2 via the 2 pulleys above them.Then do the same with pails 3 and 4. Place one tennis ball high above pail 1 and anotherimmediately above pail 2. Place the third tennis ball above pail 4 and the cannonball onthe upper-right-most incline. When the tennis ball falls into pail 2, it will startfalling and pail 1 will start rising. The tennis ball falling into pail 1 from high aboveshould stop this motion when there's enough room under pails 1 and 2 for the baseball toroll underneath. The tennis ball falling into pail 4 will raise pail 3. And if the timingis just right, the cannonball will fall into pail 3, raising pail 4 when the baseball isbetween them.
30. POP ALL THE BALLOONS With thehelp of conveyor belts and an incline, we should be able to coax the first balloon tocollide with the gears on the right. First, place a seesaw near the bottom right corner ofthe screen, and Kelly the Monkey to the right of the gears. Tie the lower-right end of thetop seesaw to the lower-right end of the bottom seesaw, and tie the upper-left end of thebottom seesaw to the monkey's shade. Connect the monkey to the right-most gear. Place twosize 4 conveyor belts immediately below the pipe (the left balloon has to float up andstop under the left end of the left conveyor belt). Connect the left conveyor belt to thegear at the bottom and the right conveyor belt to the middle of the top three gears. Placea size 1 incline (pointing down and to right) against the right edge of the right conveyorbelt. Finally, place an incline under the bowling ball. The idea is that the bowling ballwill hit Pokey, who will set off the seesaws and get the monkey to pedal. The left-mostballoon will rise and rest just underneath the left-most conveyor belt until the rotatinggears drive the conveyor belts and start this balloon moving to the right. It shouldeventually bounce off the incline and down to its destruction. Of course, the balloon onthe right never has a chance.
31. PUT AWAY THE BASKETBALLS A size4 conveyor belt will move the balls in the right direction. Position it several spacesbelow the right two basketballs. Position an incline under the lower-most ball so that it,too, will roll onto the conveyor belt. Place the mouse motor just above the lower-mostball so that the top ball hits it and bounces off to the right. Connect the mouse motor tothe conveyor belt and the rest is history. (If necessary, you can place the seesaw aboveand to the left of the wooden container to prevent any of the basketballs from bouncingout.)
32. FIVE GUN SALUTE The trickiestpart of this machine is the correct alignment of the four seesaws. First, set someballoons free by having the baseball (on the screen) hit a pair of scissors (cutting therope under the fourth balloon), bouncing off to the right, and hitting another pair ofscissors (cutting the rope under the fifth balloon). Use the baseball and third pair ofscissors to set the second balloon free. Now the seesaws: The first balloon should hit thelower-right end of a seesaw whose upper-left end is tied to the left-most gun. The secondballoon should hit the lower-right end of a seesaw whose upper-left end is tied to the gunjust below the latter gun. The fourth balloon should hit the lower-left end of a seesawwhose upper-right end is tied to the lower-most gun and whose lower-left end is tied tothe upper-most gun via a pulley below and far to the right of this seesaw (got that?). Thefifth balloon should hit the lower-left end of a seesaw whose upper-right end is tied tothe right-most gun via a pulley on the right edge of the screen. Simple, huh?
33. A FAREWELL TO BALLOONS Atraditional Rube Goldberg contraption where the 'energy' of the falling ballmust be passed on from device to device until the objective is reached. In this case,we'll be moving in a counter-clockwise direction, and ultimately break the balloon with aflaming rocket. Start by placing your fan below and to the right of the switched outlet(the fan will be partially off the screen) where it will blow the tennis ball to the left.The tennis ball should eventually hit and turn on the flashlight. Place a magnifying glassbetween the flashlight and the candle to light the candle. Position a gear immediatelyabove the gear in the bottom right corner. Connect this gear to the right-most generator,and connect the nearby electric motor to the jack-in-the-box. Connect the upper-left motorto the left-most generator. Connect the right- most of the set of six gears to thebottom-right conveyor belt.
34. POP GOES THE WEASEL The motionof the mouse motor is what will turn the jack-in-the-box. Indirectly connect the mousemotor to the jack-in-the-box using 2 pairs of meshed gears. Then arrange for the tennisball to fall onto a seesaw whose lower-left end is tied to a lightbulb (to the left of thetennis ball) via the pulley. The bulb should power a solar panel to the right of a fanthat you position to the right of the basketball. The basketball will blow off to the leftwhere you should arrange for it to hit a seesaw whose lower-right end is tied to thelower-right end of the seesaw above the mouse motor.
35. WHEEEEEEE! Line up thetrampolines. Place one trampoline to the immediate left and one trampoline to theimmediate right of the bottom trampoline (creating a set of three). Place a size 1 inclinejust above the right side of the lower-left incline to deflect the bowling ball onto thefirst of the set of three trampolines. Position a size 3 incline to the left of theright-most trampoline (not the one you placed on the screen) so the ball will eventuallyroll onto this trampoline. Place another trampoline immediately to its right and a seesaw,whose left end is up, immediately to the right of this last trampoline to keep the ballfrom falling beneath the pipe basket. If everything's just right, the ball shouldeventually make its way into the basket (you may have to watch it bounce for a while).
36. POKEY AND BOB SHOOT IT OUT Onceagain, timing is everything. Position the scissors below the top left pulley over the ropeholding the left-most pail. Position the second bowling ball at the top of the screen soit hits the scissors (cutting the rope), and bounces off to the right down the channel.The original bowling ball will follow it. You'll have to tweak the position of the bowlingball and scissors until the timing is such that the bouncing pails and/or the originalbowling ball block the bullets.
37. MOUSE IN THE HOUSE Keep Mortaway from Pokey! Blow Mort left with a fan so that he collides with the right edge of anincline that you position to the left of the upper piping. Place a motor below theupper-right outlet and connect it to a generator positioned below the gear on the screen.Place a fan immediately below this generator to blow Mort into his house.
38. INSIDE THE WALLS Moretrampoline alignment. Place a size 5 conveyor belt under the bowling ball. Power theconveyor belt with a windmill blown by a set of bellows hit by the falling baseball. Fillthe gap in the second level of piping with a trampoline and use one or two othertrampolines to bounce the ball into the brick basket.
39. TRAP POKEY THE CAT The trick isto control the direction and pace of the cannonball. To do that, we'll place the cannon alittle bit above the second vertical brick wall; in this position, the cannonball will hitthe brick wall, then bounce off the cannon which will give us a little more control overits movement. A magnifying glass and flashlight should be positioned to the right of thecannon (keep the flashlight as low as possible). Place the scissors to the left of the topof the second vertical brick wall over the rope holding up the pail. The scissors shouldbe pointing left. Place a size 4 incline to Pokey's left. The bowling ball should bepositioned so that it first hits the flashlight (turning it on) and then hits Pokey(without first hitting the incline), bounces off the incline, and hits Pokey a second timeputting the cat into position under the cage. Pro tracks plus software download torrent. By this time, the cannonball should behitting the scissors, cutting the rope, and lowering the cage. If the rope is getting cuttoo soon, raise the cannon slightly. If necessary, use an incline to deflect thecannonball into the pail and a rocket to limit the pail's movement after it falls.
40. GOING IN THE HOLE Should beeasy. Roll the top basketball left by placing a seesaw under it. Blow both balls rightwith a fan next to a switch-operated outlet. The balloon should turn on the switch,activating the outlet.
41. HELP POKEY GET HOME Thepositioning of 'Pokey lures' is crucial. Place a fishbowl immediately to theright of each of the two gaps in the brick flooring. This will get Pokey to the thirdlevel. Place a mouse on the third level to lure Pokey to the right and a fishbowl an inchor so to the right of the third level to get Pokey to walk off the edge. A mouse insidehis house is all that will be needed to finally get Pokey home.
42. RING OF FIRE This may lookforeboding but all you really need to do is light one piece of dynamite. Place a size 4incline so that its left edge is just under the tennis ball and another incline to theleft of the flashlight so that the ball hits the flashlight, turning it on. Position amagnifying glass between the flashlight and the second piece of dynamite from the lowerright corner, and the resulting explosion will do the rest.
43. LOWER THE BUCKET The key is tobreak the balloon with a lighted candle. Extend the lower brick floor with 3 size 5conveyor belts to its left. Place a lightbulb and magnifying glass to the left of thecandle. Position a bowling ball so that it falls onto the top seesaw whose lower end istied to the lightbulb via a pulley (below the level of the lightbulb). Place the solarpanel below and to the left of the upper most gear so that its far enough right that theoutlet is activated by the lighted candle and not by the lightbulb. A motor (with its beltconnector on the right) above the outlet should be connected to the left of the bottom setof three gears and the upper-left gear should be connected to the conveyor belt under thecandle. The candle will then be shot to the right, blowing out the balloon, and loweringthe bucket.
44. PLAY A SET Once you realize howto project the tennis ball to the right, the hardest part's behind you. A piece ofdynamite above and slightly to the left of the tennis ball will do the trick. Now allthat's necessary is to light it. With its fuse hanging over the left edge, we'll be ableto transport a flame to it via the rocket. The rocket will do double duty. First, it musthit the scissors, cutting the rope, releasing the pail, and turning on the flashlightwhich you should place to the right of the magnifying glass, underneath the pail. Afterthe rocket hits the scissors, it should bounce left and land on a launching pad to theleft of the magnifying glass made of a horizontal wooden block and two vertical blocks.There, it will be in position to be lighted by the flashlight. The rocket will take offand ignite the dynamite, blowing the ball to the right. Now all that's necessary is toelevate the ball. Place a trampoline to the left of the 'net', slightlyelevated. Place a seesaw (left-end down) between the tennis ball and trampoline. Tie theupper-right end of the seesaw to a gun placed off to the left to prevent the seesaw fromtipping as the ball rolls up.
45. YOU GOTTA SMILE Hope you foundthis easy. Let the tennis ball hit the balloon, bouncing into a switched outlet whichstarts a motor attached to a gear positioned just below the right eye.
46. SAVE BOB THE FISH The way toprevent the cannonball from destroying Bob's home is to blow out the bottom right sectionof wall so that the ball rolls out to the right before it hits the incline to the right ofthe fishbowl. Place the dynamite on the small brick shelf near the bottom center of thescreen with its fuse sticking out to the right. Place a baseball in the gap above theflashlight. Position a magnifying glass to light a candle that you've placed on top of theconveyor belt. Position Kelly the monkey above and to the left of the candle (Kelly shouldbe facing left). Tie the lower-right end of the second seesaw to the monkey's shade via apulley located below the monkey. Connect Kelly's bicycle to the conveyor belt, and you(and Bob) should be all set.
47. FETCH A PAIL The tough part ofthis puzzle is getting the right pail on the right side. We'll transport it there usingthe conveyor belt at the bottom of the screen. First, position a mouse motor on the rightside of the screen, along with three vertically meshed gears to its left, and twohorizontally meshed gears on the third brick shelf from the bottom right. Connect themouse motor to the first of the three vertically meshed gears. Connect the third of thethree gears to the conveyor belt under the right pail. Connect the second of the threegears to one of the gears on the brick shelf. Connect the last gear to the remainingconveyor belt. Dropping a ball on the mouse motor will send both pails off to the left.The left-most pail should fall to the left of the brick wall and the right-most pailshould fall to the right. Place another mouse motor on top of the left side of the secondconveyor belt from the bottom and connect it to the bottom conveyor belt. The right-mostpail should strike the mouse motor and fall to the activated conveyor belt on the bottom,throwing it right.
48. EXERCISE KELLY THE MONKEY Theobject here is to hit the seesaw tied to Kelly's shade with a rocket. Place a trampolineunder the left-most cannonball, and have it bounce into a mouse motor (the mouse should befacing right) connected to a size 2 conveyor belt in the column under the secondcannonball. The mouse motor should send this cannonball to the adjacent column to itsright where it should land on a trampoline and bounce up and off a seesaw at the top ofthe column into the next column to the right (tie the lower-left end of this seesaw to theupper- right end of the seesaw below and to the left to prevent it from tipping). The restis easy: the cannonball should land on a flashlight pointed at a magnifying glass and arocket positioned on the piece of pipe in the lower right corner.
49. FEELING A LITTLE OUT OF SORTSThis puzzle doesn't require so much timing as it does time. How to position the seesaws,inclines, and such just right. Try this: Place a size 3 incline 2 spaces under the firstball deflecting it to the right. Place a seesaw 2 spaces above the wooden floor with itsfulcrum lined up between the second and third balls. Position a size 3 incline 2 spacesunder the fourth ball deflecting it to the left. Place a size 2 incline on the woodenfloor under the fifth ball deflecting it to the right. Position a size 2 incline 3 spacesunder the sixth ball deflecting it to the left. Finally, place a size 1 incline under theseventh ball deflecting it to the right. If you did everything right, the following shouldhappen: The third ball should be the first to hit the seesaw. It should hit the seesaw'sright side (a moment before the second ball hits the seesaw's left side) and bounce overto the right hole. Upon hitting the right side of the seesaw, it will flip the second balloff to the left hole. Next, the first ball should hit the seesaw's center point and bounceoff to the right hole. Then, the fourth ball should hit the seesaw's left side (flippingit down) and bounce off to the left hole. The fifth ball should hit the incline on thewood floor and bounce off to the right hole. The sixth ball should hit its incline androll underneath the seesaw to the left hole. And, lastly, the seventh ball should hit itsincline and bounce over to the right hole. Nothing to it!
50. POP, POP, POP, POP, AND.. POPNot as bad as it seems once you realize that conveyor belts should be positioned under theballoons. Place 3 size 5 conveyor belts under the balloons (leave space between theconveyor belts and the balloons) extending off to the left. Position a magnifying glassabove the middle of the left-most conveyor belt and a flashlight to its left. Drop abaseball onto the flashlight to light the candle that has fallen onto the left-mostconveyor belt. The ball should bounce off the flashlight to the left where it should landonto a trampoline to the left of the left-most conveyor belt, bounce up into the air, andonto a mouse motor sitting atop the two left-most gears (all of this is necessary in orderto stall the movement of the conveyor belts while the candle gets lit). Connect the mousemotor (mouse facing right) to the conveyor belt, and watch the pops.
51. REPLACING BOB'S BOWL Bounce thecannonball over to Bob. First, place a size 3 conveyor belt under it connected to a mousemotor situated above the balloon (mouse should face left). Position a size 2 incline nextto the incline that's below left of the cannonball to form a 'V'. This will movethe cannonball past the first vertical channel. Next, place a size 1 incline (pointing upand to the right) below and to the right of the pulley to once again prevent the ball fromrolling into the center channel. After a moment, the cannonball will 'fallthrough' the vertical wall under the pulley where you should arrange for it to landon a trampoline. The ball will then bounce into the channel under Bob where anothertrampoline will complete the solution.
52. TRAP MORT THE MOUSE This puzzlerequires just a little tweaking. Have the tennis ball fall onto a switched outlet whichturns on a fan blowing the ball left. Use the boxing glove and seesaw to send the ballonto a trampoline on the floor under the scissors.
53. RED ALERT! A lighted candle isthe trick to lighting all of the rockets. And there are plenty of tools to work with. Iplaced my candle on a size 1 conveyor belt immediately to the left of the lip on the lowerbrick floor. A bowling ball falling onto a seesaw lights a bulb which lights the candle(via a magnifying glass, of course). A cannonball falls from on high (to give the candletime to light) onto a mouse motor connected to the conveyor belt which sends the lightedcandle to the right to create the fireworks.
The Incredible Machine Software
54. SET OFF FIREWORKS Speaking offireworks, this one's a bit trickier than #53 since you have to set off a chain reaction.Place a flashlight under the baseball to light the rocket in the bottom right corner. Therocket should crash into Bob the Fish which will lure the Pokey the Cat onto the levelwith Mort the Mouse. Mort will run off to the left where he should fall onto a pair ofscissors placed so as to cut the rope holding up the pail. Have the pail fall onto thedynamite plunger blasting the tennis ball up into the air (make sure the dynamite is belowand ever so slightly to the right of the ball) and onto a trampoline at the bottom of thenarrow pipe channel under the switched outlet. The ball should switch on the outlet whichshould start an electric motor connected to a generator which should power on a fanblowing a windmill connected to the jack-in-the-box. All that's left is to have thecannonball fall onto a flashlight next to the magnifying glass.
55. PUNCH THE BUCKET Which balls touse? How about the bowling ball in the top right, the baseball, and the cannonball in thebottom left. Place a seesaw with its lower-right end under the baseball and another seesawwith its lower-left end under the cannonball in the bottom left. Position a size 1 inclinefour spaces under the bowling ball and adjacent to the far right wall. The bowling ballwill deflect to the left and land on the seesaw, flipping the baseball into the gapbetween the incline and the short vertical block to the right of where the baseball was.The baseball will roll down the lower channel onto the seesaw where it should flip thecannonball into the channel on the left. There you should use a trampoline at the bottomof the channel and a seesaw with its upper-right end at the top of the channel to directthe cannonball into the boxing glove.
56. HAPPY SECOND BIRTHDAY Thissolution is pretty much the same as that for puzzle #55. Have the cannonball fall onto atrampoline and bounce into the upper-right end of a seesaw. This should deflect the ballinto a boxing glove to the left of the pail.
57. LET MORT OUT OF THE BOX Thisshould be more like 'Blow Mort Out of the Box.' Place a trampoline under thebaseball and a boxing glove above it to deflect it right, onto a dynamite plunger, blowinga hole in the bottom left corner of the box. The ball should then bounce back to the leftonto a seesaw whose upper-right end is tied to Kelly the Monkey inside the box. Kelly'spedaling should then drive a conveyor belt placed under Mort at the bottom of the box,sending Mort to the left, down into the hole and oblivion.
58. EXERCISE ALL FOUR MICE In thispuzzle, you not only have to exercise all 4 mice but you must get them runningsimultaneously. The resulting solution is a relatively symmetrical one: Position a seesawso that it's centered under the vertical wall separating the two basketballs. This willcause each basketball to perpetually flip the other into the mouse motors in the center.Connect these two mouse motors to size 3 conveyor belts under the tennis balls and sendone down the brick chute to the left, and the other down the brick chute to the right.Send each tennis ball down a combination size 4 and size 1 incline so that they land righton top of a trampoline at the bottom of each pipe chute. There, the tennis balls shouldeventually make there way up to the mouse motors at the far left and right. (Make sure thesize 1 inclines are adjacent to the trampolines; this will ensure that one tennis balldoesn't stop bouncing before the other tennis ball has reached its mark.)
59. LOWER THE BOOM Drop the pailinto the 'hole' at the bottom center of the screen. You only need to use one ofthe cannons here. Have the baseball fall onto a seesaw whose upper-left end is tied to alightbulb next to the cannon on the right. Use the lightbulb with a magnifying glass toignite this cannon, and position a pair of scissors so that the ejected ball hits thebottom of the scissors, cutting the rope, and releasing the pail. If necessary, line up acouple of pieces of pipe to direct the falling cannonball into the pail.
60. CAT-A-PULTING Another timingpuzzle. Here, you must first lower the middle bucket with the cannonball, then'punch' Pokey off the right edge of the brick floor. Position a seesaw with itslower-right end just under the left edge of the cannonball. Center a horizontal piece ofpipe over the bucket that's suspended just under the gap in the brick floor. Place abasketball to the right of the suspended bucket in the top left corner of the screen andhave it fall onto a size 4 incline. Lastly, place a boxing glove to Pokey's left. Thebasketball should roll down the incline and fall onto the seesaw flipping the cannonballinto the air where it will hit the metal piping and fall down into the bucket. This bucketwill fall and raise the bucket blocking Pokey's path. In the meantime, assuming thebasketball built up enough momentum, it should bounce over to the boxing glove, scootingPokey off the right edge and down below.
61. PUT MORT IN PRISON Cut the ropeholding up the cage, blow up the wooden flooring, and you're home free. You can cut therope by positioning two size 4 inclines end to end to lead the baseball onto a pair ofscissors pointing right. A trampoline under the dynamite should bounce and deflect it ontothe wooden shelf above Mort. Tie the gun to the upper-left end of the seesaw and aim it atthe ultimate destination of the dynamite. All that's left is to delay the bowling ball'sarrival onto the seesaw via a couple of size 4 inclines and maybe a mouse motor.
62. ELIMINATE THE BALLOONS A fairlysimple puzzle complicated by the fact that Kelly is preventing the baseball from directlyfalling onto the seesaw. So use a size 4 incline to send the baseball right, bouncing offthe tip of the cannon onto a size 2 incline, leading the ball back to the left, where itcan fall onto a size 4 incline (positioned below and to the right of Kelly) and, finally,deposited onto the seesaw. [Alternatively, you can have the baseball turn on a flashlightand with the help of a magnifying glass, ignite the cannon (positioning of the flashlightand magnifying glass is very tight); then use a size 2 incline under the first gap in thewood floor to roll the cannonball to the right, down, and to the left into the boxingglove; a pair of size 4 inclines can then be used to get the basketball onto the seesaw.]With the help of a rope tied from the seesaw to Kelly's shade, start Kelly bicycling.Connect Kelly to the first of three meshed gears (above and to the left of the conveyorbelt), the third of which should be connected to the conveyor belt. This will then helpconvey a dire message to the balloons.
63. LAUNCH ALL THE ROCKETS Use thebaseball and basketball. With the help of a size 4 incline, roll the baseball onto theseesaw whose lower-right end is tied via a pulley to a lightbulb/magnifying glasscombination in the bottom right to ignite the two rockets there (the space is a littletight). Similarly, position a seesaw under the basketball and tie its lower-right end viaa pulley to a lightbulb/magnifying glass combination in the bottom left to ignite therocket there.
64. FIRE THE CANNON Perhaps thispuzzle should be more aptly titled 'Try Lighting the Flashlight with theBaseball.' Actually, this puzzle is not too bad. Have the ball hit the lower-left endof a seesaw onto a mouse motor/conveyor belt combination which should whoosh it off to theleft and down. There it should collide with another mouse motor/conveyor belt combo whichshould whoosh it back to the right. Use another conveyor belt to direct the ball into thewooden channel and onto the flashlight.
65. BREAK BOB'S FISHBOWL Chainreaction time again. Have the boxing glove hit a mouse motor connected to the generatorwhich should power an electric motor connected to a the single 'free' gear.Deflect the tennis ball with a fan or two so that it falls on top of the flashlight whichthen shines through a magnifying glass, ignites the dynamite, and does Bob in.
66. KNOCK IT OFF Keep it simple.Have the falling baseball drop onto a conveyor belt leading to the baseball on the woodenblock. Connect this conveyor belt to the mouse motor. Deflect the floating balloon intothe mouse motor with a gear positioned against the bottom right corner of the lowerconveyor belt. Baseball in the side pocket..
67. TEN, NINE, EIGHT, IGNITIONSEQUENCE START.. You may not like my solution. The puzzle goal says that you should'make the rocket fly off the top of the screen.' It doesn't actually say youhave to ignite it. Position a seesaw so that the rocket falls on its lower-right end andthe cannonball falls on its upper-left end. Flip the rocket onto a trampoline. Up, up, andaway!
68. MORT-TRAP This puzzle's notterribly different from #61. Connect the gear to the conveyor belt under Pokey and meshthis gear with another gear connected to the mouse motor. Have Pokey land on a seesaw tiedvia the pulley to the gun. Place a stick of dynamite under the cage to blow up the brickand land the cage on Mort. You'll need to position an incline on the lower piping to keepPokey from eating his dinner too early.
69. SHEDDING SOME LIGHT The firstseesaw's connected to the..first pulley. The second seesaw's connected to the.. You gotthe idea. First, place a mouse motor under bowling ball 2 (have the mouse face left) andconnect the motor to a conveyor belt under bowline ball 1. Tie lightbulb 1 to pulley 1(the first of the triplet of pulleys) to the right end of seesaw 1. Tie lightbulb 2to pulley 2 to the right end of seesaw 2. Tie lightbulb 3 to pulley 3 to the right end ofseesaw 4. Tie lightbulb 4 to the pulley in the bottom left corner to the pulley in the topleft corner to the left end of seesaw 2.
70. SAVE THE BOB SQUAD Anothersimple puzzle whose layout is trying to make you think that the solution is a complicatedone. All you need to do is deflect the left cannonball with a seesaw and cut the ropeconnected to the lightbulb with a baseball/scissors combination. The worst part is waitingfor TIM to realize you've solved the puzzle.
71. THE WOODEN SHAFT The trick hereis to compress the bellows with a balloon-powered seesaw. Have the tennis ball drop ontothe upper-left end of a seesaw on the brick floor and ricochet into a pair of scissorssetting the balloon free. The balloon should collide with the lower-left end of a seesaw(whose lower-left end is about 3/4 of an inch under the tip of the bellows). The risingseesaw will set off the bellows which should blow a windmill connected to a generatorpowering a motor connected to a conveyor belt placed under all three baseballs.
72. LAYING DOWN A BUNT More likeblowing down a bunt. Have the cannonball drop onto a seesaw tied to a lightbulb. Thelightbulb should shine on a solar paneled outlet which should power a fan blowing thebaseball to the left. Direct the ball into the bucket with one or two carefully placedpieces of pipe.
73. A PIRATE'S LIFE FOR ME Free thecandle. Center a mouse motor (mouse facing right) on the brick flooring directly under thetennis ball. Next, position a flashlight above the mouse motor so that the tennis ballfirst hits and turns on the flashlight and then bounces to the right without directlyhitting the mouse motor. The flashlight should shine through a magnifying glass so that itcan ignite a stick of dynamite sitting on the left side (but not too far to the left) ofthe brick shelf below the candle. After the explosion (which should free the candle butnot disturb the mouse motor), the candle should fall onto a size 5 conveyor belt centeredtwo spaces below the brick shelf where the dynamite was sitting. There, the candle willalso be lit by the flashlight. Meanwhile, the falling baseball should hit a pair ofscissors freeing the balloon so that it's not in the bouncing tennis ball's path. Have thetennis ball bump into another pair of scissors and bounce back to the left where it cancollide with the mouse motor. Connect the mouse motor to the conveyor belt and the candlewill be delivered to its appointed destination. (Alternate: Instead of deflecting thetennis ball to the right and back to the left into the mouse motor, use a series ofseesaws to delay the cannonball's collision with the same mouse motor connected to theconveyor belt.)
74. CHASE AWAY THE MICE I foundthis one to be especially mean. That cannonball has to perform three tasks: turn on thefan, start a conveyor belt, and set off some dynamite. Use a block to fill in the gap tothe right of the upper mouse. Place three size 4 inclines to create a path from theopening in the sidewall (below the tennis ball) up toward the mouse motor. Position a size5 conveyor belt to Pokey's left, connect it to a gear (placed beneath Pokey's woodenperch) meshed with a second gear connected to the mouse motor. Have the cannonball flip ona switched outlet powering a fan blowing at Pokey. The cannonball should then bump intothe left side of the gun (placed above the mouse motor pointing right), bump into and setoff the mouse motor, fall onto the triplet of inclines, roll into the sidewall gap, whereit should fall onto a dynamite plunger (blowing up the horizontal brick lip on the leftcenter side of the screen), and, finally, roll off the side of the screen. Meanwhile,Pokey gets thrown to the left toward the mouse and the two of them subsequently fallthrough the hole in the flooring. Position a size 4 incline under the dynamite wiringallowing enough room underneath it for the mouse to sneak through but not enough room forPokey. (For an even greater challenge, skip this last incline and try to get thecannonball to arrive in the bottom left corner of the frame about the same time that Pokeyand the mouse do. Then the cannonball can intercede between Pokey and the 5 mice.)
75. BLOW UP This solution issimilar to puzzle #28. Place a seesaw beneath each of the three inclines under the bowlingball. Each of the three seesaws should have its left-end down and their fulcrums should belined up directly under the bowling ball. Place two more seesaws between the inclines onthe right so their left-ends are pointing up. Place a sixth seesaw below the lower-rightincline so that it's upper-left end barely lines up underneath the upper-right end of thebottom seesaw on the left. At this point, if the solution is started, the bowling ballshould hit each seesaw and, finally, set off the boxing glove. Once this is in place,position five pulleys just under the lower end of each of the first five seesaws. Tie thelower-ends of the first five seesaws via their corresponding pulleys to the top five guns.Tie the upper-end of the sixth (lower-right) seesaw to the sixth gun via a pulleypositioned under pulley 5. Now as the seesaws are flipped, the guns will be fired and thefirst six sticks of dynamite set off. Place a magnifying glass and lightbulb to the rightof the candle. Tie a rope from the lightbulb to a pulley beneath the brick flooring (yes,it can fit) to the lower-right end of the sixth seesaw. When the sixth seesaw flips(firing the sixth gun), it will also turn on the lightbulb, lighting the candle, whichwill set off the last stick of dynamite after being hit by the boxing glove.
76. BALLOONS IN DANGER The trick tothis puzzle's solution is understanding that a balloon will not only break upon being hitby a flying bullet, but that it will also prevent that bullet from hitting anything else.That said, place a balloon to the right of the third gun as close to the brick wall aspossible. Position the scissors over the rope tied to the third gun, and place a secondballoon under the scissors. This balloon should hit the scissors (cutting the rope) and bedeflected toward the first balloon positioned above. The first balloon will stop the firstballoon, the second balloon the second, and the third gun will never fire.
77. GETTING THE BALLS TOGETHER.This can be pretty sticky until you figure out how to have the basketball both nudge thebowling ball off the edge and follow it. The trick isn't to put the basketball on theincline but rather to place it above and right of the bowling ball's center. Then, thefalling basketball will knock the bowling ball off, bounce to the right onto the incline,and then roll off itself. Position a mouse motor against the wooden wall one space belowthe bowling ball and connect it to a size 5 conveyor belt positioned several spaces belowthe baseball. After the bowling ball hits the mouse motor, have it flip a seesaw whosefulcrum is 1 diagonal space away from the bottom left corner of the mouse motor. Place atrampoline just above the incline at the mouth of the hole to the right of the balloon.Both the bowling ball and basketball should bounce off the mouse motor, onto the seesaw,bounce onto the trampoline, and into the hole. Position a magnifying glass and flashlightto the right of the cannon fuse. Place a stick of dynamite on the wooden flooring abovethe flashlight, and a gun to its left, tied to the lower-right end of the seesaw. When thebowling ball lands on the seesaw, the gun will be fired, exploding the dynamite, andproviding a path for the baseball to fall down onto the flashlight setting off the cannon.
78. FREE POOR POKEY THE CAT This isanother puzzle whose solution can be elusive. The trick behind raising the cage isdropping the cannonball into the bucket. And the trick to flipping the cannonball off theseesaw is to tie a balloon to the seesaw's lower end. First, the easy stuff. Position asize 1 incline (pointing up from right to left) with its bottom point directly on top ofthe right balloon so that the balloon bounces off the third mouse motor into the secondmouse motor. Tie the bucket to the cage via the two prepositioned pulleys. Finally, don'thave the cannonball fall onto the prepositioned seesaw..it's too low. Instead, positionanother seesaw whose lower-right end is immediately under the cannonball and tie that endto the balloon in the lower-left corner. Use a size 1 incline to bounce this balloon offthe side of mouse motor 1, then let it rise and pop the cannonball off the seesaw and intothe bucket.
79. PUT THE BALLS INTO THE BASKETSFiguring out where to position a seesaw tied to the right balloon in order to activate thelower mouse motor is the secret here. Place the seesaw just above the opening to thesmaller wooden basket and tie its lower-left end to the right balloon. Then connect thelower mouse motor to the conveyor belt under the basketball. Connect the upper mouse motorto the upper conveyor belt (under the bowling ball) via a pair of meshed gears (in orderto reverse the direction of the conveyor belt). Also, place another seesaw so that itslower-left end is adjacent to the lower-right corner of the vertical piece of brick that'sroughly center screen. This should deflect the bowling ball into the taller basket.
80. BASKETBALL ON THE MOON Ajack-in-the-box will perform the foul shot. Place it immediately under the basketball andconnect it to the left-most gear. Connect the meshed gear to Kelly's bicycle which youshould locate just below the gears. Tie Kelly's shade to the cage and blow up a stick ofdynamite placed under the cage using the flashlight, magnifying glass, and baseball.
81. BREAKING DOWN THE WALL Thetitle says it all. But how and where to position the dynamite? My idea is as follows:Position the trampoline so that it is adjacent to the brick wall and its legs are levelwith the cannon muzzle. Position the dynamite just above the trampoline. The bowling ballshould fall onto the seesaw whose upper-right end pulls on a lightbulb located just to theleft of the highest piece of brick (above and to the left of the trampoline) and whoselower-left end turns on a lightbulb (via the lower pulley) located to the left of thecannon. The lightbulb by the brick should light the dynamite (via a magnifying glasspositioned close to the lightbulb) and, naturally, the other lightbulb (and magnifyingglass) should light the cannon. Tweak the positions of these various objects until thecannonball safely makes its way into the bucket.
82. BOUNCE, BOUNCE, BOUNCE GO THEBALLS It's all in the positioning. Place one trampoline at the bottom of the far rightwell (under the basketball). Place another so that's it level with the top of the adjacentwell to the left. (Deflect the basketball to the left of the first well by placing a size2 incline high above the first well so that half of the incline is off the top of thescreen.) Then play with three more trampolines. I put one just to the left of the bottomof the wells, a second above and to the right of the pipe basket, and a third just to theright of the pipe basket.
83. LIGHT MY FIRE Light the rocketand fly it sideways! Have the cannonball fall onto the left side of a flashlight andbounce to the left. The flashlight should light the candle via a magnifying glass; thecannonball should bounce onto a size 2 conveyor belt and then land on a mouse motor (theconveyor belt prevents it from landing on the mouse motor prematurely) connected to thegear above and to the left of the candle. Mesh two more gears to the right of this gearand connect the third of the three to the lower-right conveyor belt (under the rocket) andthe second of the three to one of the pair of gears above the rocket. The second of thepair of gears should connect to a size 5 conveyor belt positioned immediately under thesetwo gears. Thus, the candle is lit, then shifted right on the conveyor belt to light therocket which takes off and hits the upper conveyor belt moving it to the left. Use a size4 incline, then a pair of unpowered size 5 conveyor belts following by another size 4incline to continue to move the rocket to the left lighting the four candles sitting onthe brick pedestals. The candle that originates in the top left corner (the last one to belit by the rocket) should fall onto the upper-left end of a seesaw whose lower-right endturns on a lightbulb (via a pulley beneath the brick flooring). This lightbulb inconjunction with a magnifying glass can be positioned near the bottom-left corner to lightthe remaining two candles.
84. REMOVING THE PATTERN Perhapsthis one should be called 'Tweak till Your Blue in the Face.' I placed a pair ofscissors pointing left just above and to the right of the the farthest right pulley (inthe cross). I placed one cannonball so that it dropped immediately into the left bucketand the second cannonball above the right bucket and just under the top piping. This way,the second cannonball falls into the right bucket at exactly the same time that the bucketitself bumps into the scissors cutting the rope (don't let the cannonball hit the scissorsand bounce away from the bucket). Then it's a matter of watching the puzzle unravel.
85. PUT THE CAGE IN THE HOLE Swingyour cage to the left, then promenade back to the right. Tie a rope so that the fallingbucket fires the gun at the cage and the bucket hits the mouse motor. The cage should betied to the hook under its wooden base. Place a size 3 conveyor belt just above (but notright on top of) the wooden flooring at the bottom of the screen so that the right edge ofthe conveyor belt lines up with the hook. Place a size 5 conveyor belt right on top of thewooden flooring at the bottom of the screen so that its left edge lines up with thescissors' red handles. Fill the gap between the wooden incline and the brick with a size 3conveyor belt. Now wire it all up. Connect the mouse motor to the far-right gear, thefar-left conveyor belt to the far-left gear, the lower- middle conveyor belt to the bottomgear, and the lower-right conveyor belt to the third of the top four gears. The cageshould be shot off the side of its wooden base, and land on the first conveyor belt. Itshould then fall off the right edge of this conveyor belt and just hang there by the ropeuntil the baseball hits the scissors and cuts it free. The cage should then fall onto thelower conveyor belt, move right, climb the incline onto the last conveyor belt, and bedumped into the hole.
86. SAVE MORT FROM THE CATS Thisone's nothin' compared to the last few. When Mort falls through the first gap, have himbump into a mouse motor (mouse facing right) and fall to the left toward the gears onto asize 4 conveyor belt whose left edge is immediately above the far right gear. Connect theconveyor belt to the mouse motor, and Mort's problems are behind him. 87. UP, UP, AND AWAYLots of options and lots of red-herrings. But when you figure that all you need is for thelower baseball to fall onto the flashlight, the problem gets easier. Keep the cannonballfrom blocking the gap by placing a size 1 conveyor belt immediately below it. Roll thebaseball left by placing a seesaw immediately below it. The baseball should land on a size5 conveyor belt connected to a mouse motor (mouse facing right) off to the left. Therolling basketball should hit the mouse motor before the baseball rolls off to the left.Once the mouse starts motoring, the baseball will get thrown to the right, down the hole,and onto the flashlight. Then all you need is a magnifying glass, and patience while youwait for 'More Incredible Machines' coming to a store near you in early '93.
THE INCREDIBLE MACHINE ispublished and distributed by Sierra On-Line. This walkthru is copyright (c) 1992 by LarrySchneider. All rights reserved. Not to be distributed without permission.
Constanze is the smartest girl in her village but she has bad eyesight.
One day, she was able to invent an incredible machine! When you pronounce letters, the machine will inscribe them onto a piece of paper. For example, if you pronounce 'c', 'o', 'd', and 'e' in that order, then the machine will inscribe 'code' onto the paper. Thanks to this machine, she can finally write messages without using her glasses.
However, her dumb friend Akko decided to play a prank on her. Akko tinkered with the machine so that if you pronounce 'w', it will inscribe 'uu' instead of 'w', and if you pronounce 'm', it will inscribe 'nn' instead of 'm'! Since Constanze had bad eyesight, she was not able to realize what Akko did.
The rest of the letters behave the same as before: if you pronounce any letter besides 'w' and 'm', the machine will just inscribe it onto a piece of paper.
The next day, I received a letter in my mailbox. I can't understand it so I think it's either just some gibberish from Akko, or Constanze made it using her machine. But since I know what Akko did, I can just list down all possible strings that Constanze's machine would have turned into the message I got and see if anything makes sense.
The Incredible Machine Sierra
But I need to know how much paper I will need, and that's why I'm asking you for help. Tell me the number of strings that Constanze's machine would've turned into the message I got.
But since this number can be quite large, tell me instead its remainder when divided by $$$10^9+7$$$.
If there are no strings that Constanze's machine would've turned into the message I got, then print $$$0$$$.